User Equipment in Model UI Fragment Properties@0.0.4
Contents
Up to User
- Audit Properties
- Content Markup Properties
- Context-of-Use Properties
- Cultural Environment
- Organization Environment
- Physical Environment
- Regulatory Environment
- Technical Environment
- User
- BasicCognitiveProperties
- Knowledge
- Required Arbitrary Knowledge
- Required Content Entity Assembly Knowledge
- Required Content Entity Configuration Knowledge
- Required Content Entity Knwoledge
- Required Content Entity Operating Mode Knowledge
- Required Domain Knowledge
- Required Location Knowledge
- Required Process Knowledge
- Required Product Knowledge
- Required Task Type Knowledge
- Personality Traits
- Skills
- Knowledge
- BasicPhysicalProperties
- Design process documentation
- Handicaps and Deficiencies Supported
- 3D Vision Limitation
- Attentiveness Limitation
- Colour Vision Limitation
- Directional Hearing Limitation
- Far Distance Vision Limitation
- Generic Limitation
- Hearing Limitation
- Orthography Limitation
- Short Distance Vision Limitation
- Short Term Memory Limitation
- Speech Recognition Limitation
- Tactile Sensitivity Limitation
- Temperature Sensitivity Limitation
- Vision Limitation
- User Equipment
- BasicCognitiveProperties
- Design Properties
- Property Types
- Audit Property Types
- Content Markup Types
- Context-of-Use Property Types
- Cultural Environment Property Types
- Organization Environment Property Types
- Physical Environment Property Types
- Regulatory Environment Property Types
- CategorizedDescriptionType
- DataCollectionActivationTypeType
- DataCollectionDeclarationType
- DataProcessingDeclarationType
- DataStorageLocationDeclarationType
- DataTransferPolicyDeclarationType
- PredefinedRegulatedDesignAspectType
- PredefinedRegulationLevelType
- RegulatedDesignAspectType
- RegulationLevelType
- RegulatoryDomainType
- TermsOfServiceDeclarationType
- Technical Environment Property Types
- EntityStateType
- EnvironmentalEquipmentType
- Platform Requirement Property Types
- DevicePropertyRequirementType
- DeviceRequirementListType
- DeviceRequirementType
- DeviceTypePropertyRequirementType
- DeviceTypeRefType
- DimensionAccuracyType
- MeasurementDimensionRefType
- PlatformPropertyRequirementListType
- PlatformPropertyRequirementType
- PlatformRefListType
- PropertyRequirementType
- SensorRequirementListType
- SensorRequirementType
- SensorTypeRefType
- Software Requirement Property Types
- ValueStatementType
- User Property Types
- Design Property Types
- ActivationEventTypeType
- ActivationType
- AdaptationType
- AnimatedRepresentationType
- AugmentationTypeType
- ContentEntityAssemblyTypeType
- DialogTypeRefType
- DialogTypeType
- GraphicAbstractionLevelType
- GraphicDimensionType
- ImmersionModeType
- InteractionBlockingTypeType
- LayoutRefType
- LayoutType
- NavigationDirectionTypeType
- NavigationElementType
- PerspectiveTypeType
- PredefinedDialogTypeType
- PredefinedLayoutType
- PredefinedUIDesignPatternType
- PredefinedViewOrderCriteriaType
- PredefinedViewTypeType
- ProportionateScaleType
- RegistrationReferenceListType
- RegistrationReferenceType
- RegistrationTypeType
- ScaleType
- SemanticAbstractionLevelType
- SymbolicScaleType
- UICustomizationType
- UIDesignPatternRefType
- UIDesignPatternType
- ViewOrderCriteriaRefType
- ViewOrderCriteriaType
- ViewTypeRefType
- ViewTypeType
- Section Reference Types
- Technical Property Types
- Tool Property Types
- Use-Case Property Types
- Technical Properties
- Use Case Properties
PropertyCategory: User EquipmentStatus: EXPERIMENTAL
Category Info
Extended Category
Extended By
Documentation
User equipment properties consider the fact that not all user tasks can be conducted using a UI fragment. Some manual tasks may need to be conducted using different tools. In these cases, the UI may only provide guidance without actually providing controls. In addition, some tasks may require to wear protective gear such as gloves that may interfere with the user interface design in a way that the intended means for interaction may not be sufficient or error-prone. In such cases, the UI design needs to be adapted in order to be more resilient or sensitive, respectively.