Required Environmental Equipment in Model UI Fragment Properties@0.0.4
Contents
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- 3D Vision Limitation
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- CategorizedDescriptionType
- DataCollectionActivationTypeType
- DataCollectionDeclarationType
- DataProcessingDeclarationType
- DataStorageLocationDeclarationType
- DataTransferPolicyDeclarationType
- PredefinedRegulatedDesignAspectType
- PredefinedRegulationLevelType
- RegulatedDesignAspectType
- RegulationLevelType
- RegulatoryDomainType
- TermsOfServiceDeclarationType
- Technical Environment Property Types
- EntityStateType
- EnvironmentalEquipmentType
- Platform Requirement Property Types
- DevicePropertyRequirementType
- DeviceRequirementListType
- DeviceRequirementType
- DeviceTypePropertyRequirementType
- DeviceTypeRefType
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- PlatformPropertyRequirementType
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- ProportionateScaleType
- RegistrationReferenceListType
- RegistrationReferenceType
- RegistrationTypeType
- ScaleType
- SemanticAbstractionLevelType
- SymbolicScaleType
- UICustomizationType
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- ViewOrderCriteriaRefType
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- ViewTypeRefType
- ViewTypeType
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- Technical Properties
- Use Case Properties
FragmentProperty: Required Environmental EquipmentStatus: EXPERIMENTAL
Documentation
The UI fragment itself or the task to be conducted by the user may require the presence of a technical feature within the environment of the user's interaction with the UI.
Typed Element: → 'EnvironmentalEquipmentType'
Instanciatable Types 1
Name: → 'EnvironmentalEquipmentType' Status: EXPERIMENTAL
Base Type: STRUCTURED
Abstract: No
Cardinality: 0..1
From Model: UI Fragment Properties
Documentation: This data type allows to create a simple dependency for the use of a UI fragment depending on the distance to a piece of equipment.
Structured Value Members:
Base Type: STRUCTURED
Abstract: No
Cardinality: 0..1
From Model: UI Fragment Properties
Documentation: This data type allows to create a simple dependency for the use of a UI fragment depending on the distance to a piece of equipment.
- entity : → 'GenericReferenceType' [1..∞] The reference to a context entity depending in the distance to which the validity of the UI fragment is to be expressed.
- minUserDistance : → 'LengthType' [0..1] The minimum distance. Set this in order to express that the equipment operation demands certain safety distance.
- maxUserDistance : → 'LengthType' [0..1] The maximum user distance. Set this in order to express, that the equipment operation demands to be in a certain area, location, in view distance, or even in a physical proximity.