Execution Engine in Model UI Fragment Properties@0.0.4

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FragmentProperty: Execution EngineStatus: EXPERIMENTAL

Documentation

The execution engine is the specific software component that mediates between the operating system including the hardware components of the platform and the UI fragment at runtime. Typically, the execution engine also provides means to control the running user interface software components on a meta level, i.e. the user interfaces can be started, stopped, configured, etc.

Typed Element: → 'GenericReferenceType'

Base Type: <NONE>
Abstract: Yes
Cardinality: 0..1
From Model: Common Property Types
Documentation: This type can be used to create actual reference values by using either unformatted string values, URL values, or resolvable identifiers.

Instanciatable Types 3

Name: → 'URLType' Status: EXPERIMENTAL
Base Type: STRING
Abstract: No
Cardinality: 0..1
From Model: Common Property Types
Documentation: This type can be used to create actual well-formed URL string property statements.
This type can be used to create actual well-formed URL string property statements.
Name: → 'StringType' Status: EXPERIMENTAL
Base Type: STRING
Abstract: No
Cardinality: 0..1
From Model: Common Property Types
Documentation: This type can be used to create actual string property statements.
This type can be used to create actual string property statements.
Name: → 'IdentifierType' Status: EXPERIMENTAL
Base Type: STRING
Abstract: No
Cardinality: 0..1
From Model: Common Property Types
Documentation: This type can be used to actually create property statements the value of which is pointing to a resolvable entity.

Identifier

This type can be used to actually create property statements the value of which is pointing to a resolvable entity.